Arch Battler - The Battle Bricks
Arch is the first dedicated long-range **Red Trait** enemy introduced in Battle Bricks and serves as Chapter 2's lesson that danger no longer comes exclusively from the frontline, using his **Bombos Bow** to fire arrows capable of piercing up to three battlers while remaining safely behind allied forces, forcing players to rethink positioning, wall placement, and protection of fragile support units rather than relying solely on durable tanks. Although he shares many mechanical similarities with the playable **Archer Battler**, the two are intentionally designed as mirrored opposites: Archer Battler supports the player's army by eliminating enemy formations from a distance, while Arch exists solely to dismantle the player's own formation through piercing attacks and the **Red Rage** mechanic that makes him increasingly dangerous after reaching half health. Within the Battle Bricks community, Arch is remembered not only as the first traited enemy to receive a playable counterpart, but also as one of Chapter 2's defining tactical enemies—proving that intelligent positioning can be just as important as raw statistics when facing the growing arsenal of Red Trait foes.